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Starsector commission
Starsector commission




starsector commission starsector commission
  1. #Starsector commission plus
  2. #Starsector commission free

For player inviting someone to an alliance, only the relations between player and the faction are considered.

starsector commission

  • To join an existing alliance, candidate must be at least friendly with all its current members, and their value for the alliance’s alignment must be >=0.
  • Alignment is not checked for player-formed alliances.
  • To form a new alliance, both candidate members must be at least friendly and have at least one of their alignments sum up to >=1 point.
  • Each faction can have one or more alignments (values can be negative).
  • Each alliance has an alignment: Corporate, Technocratic, Militarist, Diplomatic or Ideological.
  • The player cannot hold a commission and have their personal faction be in an alliance at the same time.
  • Purchases can be made from the military market of a faction allied with the player, or with the player's commissioning faction.
  • If the player is an alliance member, a popup dialog will ask player for their vote.
  • When a member of an alliance starts a war with or makes peace with another faction, the alliance members vote on whether to do the same.
  • Player must not have a commission (otherwise the commissioning faction handles all alliance matters).
  • Player joins/forms an alliance or invites other factions to it using the "special options" menu when docked at a market.
  • I may even switch back to Hegemony after. For me, I stick with the Hegemony commission until I see a nice Aurora on the Tri-Tachyon military market, then I switch over to Tri-Tachyon. Later on, you may want to get rid of the commission, once you have lots of income from your colonies. Yes you lose some reputation when you resign your commission (and you can resign it at any time on the intel screen), but not much.

    #Starsector commission free

    Also it's free money when you're just out exploring. It'll take off 5 reputation each time (despite the game saying no reputation loss), so have a big reputation buffer built up from the early game is nice.

    #Starsector commission plus

    You get more money killing pirates (so, much more income in the early game), plus it quickly boosts your reputation with Hegemony up to 100, which is nice later on in case you get say AI inspections where you just happen to kill their inspection fleets in hyperspace. I actually start off with a Hegemony commission right away. Thanks in advance, and thank you again to everyone who’s given me such great advice! Still in vanilla, and will be ‘til I finish one sector conquest. So my question is, do you find commissions worthwhile? Why or why not? This is a subjective of course, I’m just fishing for opinions.Īnd if you take a commission, can you leave it thereafter? For example, could I take a commission for awhile, rack up some cool ships, and then bail? Fix my rep with the majors a bit. I have found a sector with two excellent mineral worlds though, and I’m thinking of setting up a colony or two, and I definitely don’t want them to be glassed in war immediately. I have not yet because I haven’t really wanted to get dragged into their wars - I’ve mostly been scavenging and pirate hunting and running missions, with a dab of exploring. Probably Tri-Tach for high tech ships, but maybe Persean. I’ve been considering getting a commission, for access to the military ship shop. I just have one today, but it comes in parts.






    Starsector commission